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#1 | |
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WAR Veteran
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Known Skillis
Thanks to the Warband, we have 70 new screens ffrom Wizard World. In one of theses there is the skill tree. Here is the screen http://thewarband.com/gallery/wizardworld/wizardworld20
Here are the skills Strength Willpower Toughness Wounds Initiative Weapon Skill Intelligence For Career Advancement we have: Core Specializations Secondary Actions Hope this helps. Now Speculate! |
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#2 | ||
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WAR Veteran
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I'm thinking core will probably just include the basic skills that go along with a class.. specializations will probably be certain types of armour, certain types of weapons (I remember distinctly seeing Great Weapons as a learned skill) and stuff like that. Maybe access to different spell choices and attacks. Now, secondary.. I'm not so sure about. I'm not sure if that's part of the minor "hybrid" function they're throwing in there, but I'd say that's pretty much it. Actions are probably the spells and attacks and abilities that you can equip before battles. Like say "War Cry, +25 morale, increased damage", that sort of stuff. |
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#3 | ||
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WAR Veteran
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I'm also like the career advancement table, especially actions. Perhaps that is how a dwarf will become a Slayer?
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#4 | ||
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WAR Veteran
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#5 | |
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MVP
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There actually seems to be more stats than just those. There's a winged boot icon which isn't shown in the skill tree, which most likely represents Agility or Speed. Also, on the character sheet, melee and ranged skill are seperated.
The basis of the stats seem to be taken from the WFRP game. EDIT - Updated with abilities seen in the Warband's Wizard World video - part 1 EDIT #2 - Instead of taking up half the page with that list, you can now view the abilities here. Last edited by miber; 08-06-2006 at 03:09 PM.. |
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#6 | |
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WAR Veteran
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Look at that quest, I wonder if it's a public one? It looks massive.
"Destroy 100 Greenskino/100" "Capture a resource node" (capture points? Hot spots maybe?) "Capture the herdstone." |
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#7 | ||
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MVP
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There's also "Supply Lines - Collect 100 Greenskin Supply Crates." Last edited by miber; 08-05-2006 at 10:50 PM.. Reason: fixed link |
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#8 | ||
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WAR Veteran
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That makes more sense, and yeah I can see how it's a header now, so that means the Herdstone would be a resource node. These public quests sound very very cool. |
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#9 | ||
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WAR Veteran
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I suppose I'm just confusing myself, really. |
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#10 | |
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WAR Soldier
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One of the Devs said that you will be able to deviate little from your class to set you apart from the other warrior standing beside you. However he said you will never be ably to learn to the extent of making your warrior a hybrid esque class.
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#11 | |
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WAR Veteran
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We can infer a great deal more on the rank/tier system now.
1) 10 ranks per tiers, each tier you get to put one in EACH of the 4 categories. 2) Core Tier has exactly 10 skills. Why? This is where the devs said "An Ironbreaker will always be an Ironbreaker." It's the skills you'd normally get automatically in a MMO, except in this one you have some control over order. 3) The others have larger trees, which allows for more customization of your character. Some more speculation: Stats do in fact increase with Tiers, there is a skill package being shown. But is there only one skill package in a tier, and would that throw our "40 levels" equivilent to a rougher "4 levels with 10 dings each" stystem. That would mean a Tier 1 RAnk 1 wouldn't have as many skills as a Tier 1 Rank 9, but would be able to compete with him on a stat level as if they were both the same level. But a Tier 2 would have better stats than a Tier 1, thus the zone change. That would be an incredible thing as you know that if you're fighting people who belong in your zone, you can probably take them, and thus the deviancies in level won't effect being able to level entirely on PvP.
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#12 | |
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WAR Soldier
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Wow, gonna have to check those screenies, those look amazing!
I have a feeling willpower will be connected to morale somehow, and intelligence is might for magicians (makes sense, got to seperate them) The more I hear about the skill advancement system, the more I get butterflies in my belly. Personally, I'm going to get a horse first (probably in the secondary category?) so that I can move and explore faster. I like exploring, but don't want it to get tedious. There will be endless advancement in this game, it sounds like, which rules. I haven't played WoW, but supposedly, lv. 60 is a snap to get to, and this sounds the opposite. To be a "master" warrior, you will need to invest serious time into your character. Calle
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These are dragon eggs, they like to be clicked upon ->http://dragcave.ath.cx/image/8q2F.gifhttp://dragcave.ath.cx/image/oK3p.gifhttp://dragcave.ath.cx/image/Dp6H.gif well, they'd be more fun to click on if the images actually worked...but click all the same! |
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#13 | ||
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MVP
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From a write-up on The Warband about the Wizard World demo:
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Updated the abilities in post #5, as well. Last edited by miber; 08-06-2006 at 09:07 AM.. |
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#14 | |
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WAR Veteran
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During the vid when he's playing as a Goblin Shaman, there's a list of skills on the right side.
Some of the stuff I saw was: Life Transfer DoT Lifetap "baby" liftap (not sure if it says baby or not) Cloud of Go Sprint I can't quite make out the others. But that looks like that might be how the Shaman Heals, via life transfers, not "standard" healing. And a DoT lifetap... that's just evil, heh. And when he's playing the Black Orc, I can see: Swing Sprint 'ead Butt **Mighty Ch... (can't read all that) Taunting Str... (think it's cut off) Tendon Ripper Seldaren Last edited by Seldaren; 08-06-2006 at 10:53 AM.. |
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#15 | ||
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MVP
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Added those (and more) to post #5. Lots of (?)'s though, because it's pretty hard to read.
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