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WAR Veteran
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The Melee DPS Survival Guide
Welcome to the MDPS survival guide! The current version is 1.0.0, for Warhammer Release. This guide will be regularly updated as new relevant information is made available.
This guide exists to help users of the Melee Damage (MDPS) archetype, which includes the White Lion, Witch Hunter, Marauder, and Witch Elf classes, gain a better understanding of how "Pick Up Groups" (PUGs), which are unorganized groups of players, function and how to be successful within one of those groups. Users will find plenty basic tips and strategies that have been successfully tested and used on the battlefield. Users will not find comprehensive mathematical breakdowns and exact strategies for each class. It has always been my hope and sincerest wish that users of this guide learn something and become better players. I hope you, the reader, enjoy this guide and do, in fact, learn something! The Types of Combat In Warhammer Online, and indeed most MMOs in general, there are four basic types of "PUG" (Pick Up Group), which is to say- unorganized, combat. What I mean by unorganized is that the players on each side are a random assortment of players that don't have a set plan in mind and are often very uncoordinated. They either never gain a plan, or they have to just make it up as they go along. The four basic types of PUG combat are: Large Group, aka "Zerg"Basic Tips for Any Combat Situation There are some basic things that will greatly improve your chances of success as a MDPS, no matter your combat situation. Have a healer friend.Gear and Statistics For a list of formulas regarding gear and statistics, reference here. The most important stats on gear, in my personal preference order (I say it this way because it's bound to be debated), are: Resists - You're a caster killer, and they don't like to see you coming! Resists are very important for your survival. Even the "physical" ranged damage: Shadow Warriors, Engineers, and Squig Herders, are equipped with a number of skills that are based on resists. Do not spend RPs on increasing resists though. All your resists should come through gear and buffs from friends.Tips for Large Group Situations Zergs aren't easy for MDPS. In fact I'd say they're downright painful if you have a bad group or no support. Brawler types tend to fair much much better, but still are at a general disadvantage in this situation. Obviously character builds that emphasize AoE (Area of Effect...skills that hit multiple characters at a time), such as the Marauder's Monstrosity line, will fair better. Large group situations tend not to "whittle down" to smaller and smaller groups. There are typically too many players to kill before the ones you just dispatched are already back. Splitting up to take multiple objectives, or players just logging/relocating are the only ways zergs tend to dissipate. Since you're weak at this type of combat: encourage dissipation. Go somewhere else, fight another battle. Don't play the zerg game and don't be a sheep. Even if you have to 1v1 you're in a much stronger position. Still, if you feel you must participate in a zerg, you must know that zergs don't generally get progressively smaller, and so aren't won by killing all the players. They're won by pushes. Admittedly, it can be incredibly fun charging the line and routing your enemies even if that's more a tank's job then MDPS. To best win the pushing, you must coordinate melee charges. You can't send 1-2 melee guys at a time as they get slaughtered. It can be difficult in a PUG to rally players to all charge at the same time...but when you do get enough to make a difference, it's quite a sight to behold as you rout the enemy and slaughter them from behind. If possible you want to stay behind tanks that are using "Hold the Line." You'll recognize it as an animation that sprays behind the tank, and he will hold his shield steadfast in front of him. He gains a 45% chance to dodge and disrupt (that is: avoid any ranged attack) while you gain 15% chance to do the same. However, you can gain the benefit up to 3 times if you stand behind 3 tanks doing it, which gives you a total of 45% to avoid any ranged attack. Hold the Line only lasts a short amount of time...it's meant to get you to the action (which by that time your enemy will probably be routing unless they have significant amounts of melee players to hide behind). After you get to the fighting, it's pretty simple. Assist other players by focusing on 1 guy at a time to kill them faster, and don't go beyond the front line. The worst thing you can do is pass your tanks, because you'll get "tab targeted," which refers to players hitting the "target closest player" button and all focusing on you. You want to let your tanks take the damage...that's what they're there for. You try to remain as inconspicuous as possible. If you have 2 or more ranged healing friends that are dedicated to keeping you alive, you can really rampage and flourish in a large group situation, as long as you are a brawler MDPS (marauder or white lion) that is specialized in AoEs. You can often run in and kill several players at chokepoints when you have such a support corps. Using Monstrosity spec on my Marauder, I've managed to kill 13 players near simultaneously while they came up the stairs in a Dark Elf keep. The secret is to choose your spot: a chokepoint where they're all bunched up (like stairs, a doorway or a bridge), know your AoE combos, and have help to keep you alive. When things go the right way, you'll net LOTS of kills and have a ton of fun doing so. The Flow of Battle: Medium Group Situations Let me start by saying that there is a very key difference in how medium group battles tend to take place from large group battles: they whittle down. What I mean is that as players die, it becomes a progressively smaller group situation. So as medium group battles carry on, MDPS get stronger and stronger. You must use this to your advantage! I have recommended this approach because I know the power of the tab target. The biggest difference in an organized group against an unorganized one is that the organized guys are all hitting the same target to kill him faster, while unorganized guys are hitting all different ones. Tab Target turns those unorganized guys into organized ones by making sure they all target you: the melee guy who happens to be closest. I've recommended this approach so you don't get into that particularly nasty situation. Phase 1: The SkirmishSolo Battles Solo battles are truly beyond the scope of this guide, as they are a much more exact science then groups. They depend on your class and what class you are facing more then anything, and tend to become exact blow-for-blow, counter-for-counter fights. There are some key advantages and tips MDPS players have in solo situations though. Knowledge of which classes you can defeat and which generally defeat you is paramount. In general the melee healers, which are Warrior-Priests and Disciples, tend to be the strongest solo classes, and most of the time you'll want to avoid engaging them. Tanks also tend to be fairly tough, but most of the time will not finish you off before you can escape them if the battle goes poorly, as your escape moves tend to trump their pursuit moves. Knowing which classes you can engage and which you can not is very important because MDPS, over any other class, have the power of selecting their engagements. Stealth and runspeed buffs (Charge!) give you that power. You're very hard to escape and you can escape very easily. It's always beneficial to get the first blow in as well. You have a major advantage, especially against ranged characters, if you can reach them before they know you're coming. Lastly, bring friends. Two or more can always accomplish more then one solo player. Closing This concludes the basic training for MDPS in RvR. It may sound like a lot more work then it is, but with some practice you can become a successful player. The key is to be patient and fight on your terms...not the enemy's. Don't go chasing kills when they'll come right to you. And bring friends! Any questions please direct them to me in a private message and I'll be happy to answer them. Any comments, serious discussion, or debate (not arguing or flaming or fighting...debate!) over the contents of this guide feel free to PM me or post in this thread. Keep the special rules for this forum in mind. A good quote to also remember: "It is the mark of an educated man to entertain an idea he does not share." -Aristotle. Last edited by Duty; 09-21-2008 at 11:55 AM.. |
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#2 | |
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WAR Veteran
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History of this Guide:
A smaller version of this guide was originally written on the beta forums by myself (version 0.1). It had the honor of being a sticky in the "New Players Q&A" section, and to my knowledge was the first guide to hold such a position. Since then I have wanted to expand on the original concept and have therefore produced this guide. Version 0.2 was first posted on 8/15/08 in the "Guides and Analysis" section here on WHA, which was then undisclosed to the public due to the NDA. Changelog: Version (Date)- Changes 0.2 (8/15/08)- First Posting 0.2.1 (8/15/08)- Formatting and Grammar Fixes; Rewritten Introduction 0.3.0 (8/15/08)- More Formatting Fixes; Beta 3.3 Considerations 1.0.0 (9/21/08)- No Changes, called 1.0.0 for WAR's release Future Changes: Pictures Demonstrating Key Points RvR Clips Demonstrating Key Points More Sindal Heals! <3 Expect Version 1.0 at WAR's Release Special Thanks My Guild: Bullies- A great group of guys that have encouraged me through some rough times. Garthilk- For his help, especially with formatting, and for letting me post this guide. All the things he's done for this site are too numerous to mention. Zhul- For creaming me on his BW in beta and gaming with me. Sindal- What else? The heals! You the reader- No point in a guide without all the readers!
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My Guides: Melee DPS Survival Guide Marauder Class Guide Currently Playing: Dutyx, Black Orc on Azazel Server <Bullies> Last edited by Duty; 09-21-2008 at 11:54 AM.. |
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#3 | |
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WAR Soldier
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__________________
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#6 | |
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WAR Soldier
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Well done.
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#7 | |
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WAR Soldier
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Awesome
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#8 | |
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WAR Soldier
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Extremely well written Duty. The effort you put into it shows itself.
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Indicate Bullies - RvR is OUR business. If video games effected us as kids we would all be sitting in a dark room listening to repetative music and munching on potato chips and fritos. Oh wait...
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#9 | |
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WAR Soldier
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Posting in an epic thread. <3
And don't you get to thinking we'll go down without a fight either! I plan on being crafty, and I don't mean just using Eeek! and hoping that's enough. I could be bait! (Duuun Duuun Duuuuuuuuuuun!)
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And lo, dideth the Habishunda typest on yon keyboard, and thine peoples became bewildered with confusement. |
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#10 | |
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WAR Recruit
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Fantastic!
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#11 | |
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WAR Soldier
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Excellent read, nicely done.
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"I have told you these things so that you may have peace in Me. In this world you will face hardship, but take heart! For I have overcome the world." - Jesus Christ, John 6:33 Dovie'andi se tovya sagain. ~ Time to roll the dice. |
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#12 | |
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WAR Soldier
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You Sir, are a gentleman AND a scholar!
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#13 | |
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WAR Recruit
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Great starting guide! I think new people especially need to take note of "fighting on your own terms." Chasing someone away from your support and into their support is almost always a bad idea, wait until the time is ripe and you have advantage to make your strike. Pick your fights, and I don't necessarily mean always running from certain classes etc. but make sure to get as many advantages as you can at the start of a battle, wait until they are near some beneficial terrain, or until they get just a little to far from their healers, or when you can get the element of surprise.
I think for WAR though the most important question you have to ask yourself most of the time is: "what will be best for my group/team/realm right now, what will lead us to victory," not: "how can I get the most kills, damage, and glory?" and hopefully the healers and tanks around you will follow suit and reciprocate. |
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#14 | |
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WAR Soldier
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thanks for the guide, it is really great, and i've experienced most of that already in the 15 levels i played as marauder, i've soloed a few warrior priests suprisingly, just made it with a morale ability , it was great haha.
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#15 | |
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WAR Soldier
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Thank you, Duty. Great guide.
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"We need more red paint!" |
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