Go Back   Warhammer Forums > Guides & Analysis > Mechanic Analysis

Reply
 
Thread Tools Display Modes
Old 08-15-2008, 07:26 PM   #1
Garthilk
Bugman's Finest
 
Garthilk's Avatar
 
Join Date: Sep 2005
Career: Undecided
Server: Undecided
Basic Statistic Functions

In order to help people better understand the statistics in WAR, how damage is calculated, how blocking happens, we're going to attempt to discern the details of some of the basic mechanics within the game. Bear with us as there is a light math requirement for this reading. Also, of note, this information is subject to change. As of this writing this is for version 3.2 of the Warhammer Online Client.

As of 3.3 some things have changed. And the current thread reflects an ongoing discussion of the exact mechanics. The orginal post will be updated as more concrete evidence is applied.

Strength:
Strength / 5 = Increases melee ability damage DPS by result.
Strength / 10 = Increases melee auto attack damage DPS by result.
Toughness:
Toughness / 5 = Reduces damage by X DPS.
Wounds:
Wounds * 10 = Extra Health over default increase per level.
Initiative:
(Level * 7.5 + 50) / Initiative * .1 * 100 = +% to be critically hit.
Initiative / (Level * 7.5 + 50) * .075 * 100 = +% to evade.
Weapon Skill:
Weapon skill / (Level * 7.5 + 50) * .075 * 100 = +% to parry.
Weapon skill / (Level * 5 + 50) * .25 *100 = +% Armor penetration
Ballistic Skill:
Ballistic skill / 5 = Increases ranged ability damage DPS by result.
Ballistic skill / 10 = Increases ranged auto attack damage DPS by result.
Intelligence:
Intelligence / 5 = Increases ability damage DPS by result.
Willpower:
Willpower / 5 = Increases Healing Per Second.
(Level * 7.5 + 50) / Willpower * .075 * 100 = +% Disrupt spells.
Armor:
Armor / (Level * 44) * .4 * 100 = +% Damage Reduction
Resistances:
Resistance Value / (level * 3.8) * .4 * 100 = % Resistance
Block:
Block rating of shield / (level*7.5+50) * .2 * 100 = Block %

__________________
Shelby "Garthilk" Cardozo
"It is not a question of whether I am biased. It is a question of which bias is the best bias to be biased with."
Garthilk is offline   Reply With Quote
Old 08-19-2008, 02:35 PM   #2
Airin
WAR Soldier
 
Airin's Avatar
 
Join Date: Apr 2007
Career: A White Lion
Server: Undecided
nice writeup. may i add some parts to my white lion guide?
Airin is offline   Reply With Quote
Old 08-19-2008, 03:00 PM   #3
LordTatami
WAR Recruit
 
 
Join Date: Jul 2008
Career: A Zealot
Server: Undecided
A few questions:

1) Does toughness only lower incoming melee DPS, or also incoming magical DPS?

2) Does intelligence increase all ability DPS, or only magical ability DPS? (this one doesn't matter a lot as most of the gear is for one class only).

3) Same as question 1, but for armour.

4) When blocking, do you avoid all dmg, or only a part of the incoming dmg (like in WoW)?

5) If I understand well, resistance does work exactly like armour, but then for magical dmg instead of melee dmg?

6) How does disrupt work? X % chance to 'resist' (or rather 'disrupt') incoming spells?

I'm pretty sure of most of the answers, but I want to be completely sure ;)
LordTatami is offline   Reply With Quote
Old 08-19-2008, 03:11 PM   #4
Airin
WAR Soldier
 
Airin's Avatar
 
Join Date: Apr 2007
Career: A White Lion
Server: Undecided
Quote:
Originally Posted by LordTatami View Post
A few questions:

1) Does toughness only lower incoming melee DPS, or also incoming magical DPS?

2) Does intelligence increase all ability DPS, or only magical ability DPS? (this one doesn't matter a lot as most of the gear is for one class only).

3) Same as question 1, but for armour.

4) When blocking, do you avoid all dmg, or only a part of the incoming dmg (like in WoW)?

5) If I understand well, resistance does work exactly like armour, but then for magical dmg instead of melee dmg?

6) How does disrupt work? X % chance to 'resist' (or rather 'disrupt') incoming spells?

I'm pretty sure of most of the answers, but I want to be completely sure ;)
1. Thougness does lower all incoming damage
2. Only Magic
3.Only melee (physical) damage
4.Blocking is the same as parry and you block ALL damage.
5. yep
6. disrupt is parry for magic damage you can say.
Airin is offline   Reply With Quote
Old 08-19-2008, 07:45 PM   #5
RageJuice
WAR Soldier
 
RageJuice's Avatar
 
Join Date: Apr 2008
Career: Undecided
Server: Beta Server
Quote:
Originally Posted by Airin View Post
4.Blocking is the same as parry and you block ALL damage.

So, just to be absolutely 100% clear, does this include spells also? I want to be 100% certain thats all :p
__________________
Life - Subject to Change
RageJuice is offline   Reply With Quote
Old 08-19-2008, 07:48 PM   #6
Duty
WAR Veteran
 
Duty's Avatar
 
Join Date: Sep 2006
Career: A Black Orc
Server: Azazel
Guild: Bullies
Quote:
Originally Posted by RageJuice View Post
So, just to be absolutely 100% clear, does this include spells also? I want to be 100% certain thats all :p
How it works:

Parry: Your chance to completely nullify a melee attack. Max 25% chance through gear.
Disrupt: Your chance to completely nullify a spell. Max 25% chance through gear.
Dodge: Your chance to completely nullify a physical ranged attack. Max 25% chance through gear.
Block: Your chance to completely nullify ANY attack: melee, spell, or physical ranged. Max 25% chance from gear, based purely on shield block value.


A tank with maxed out parry and block has about a 44% chance to nullify a melee attack.

100% chance base
-25% parry equals
75%
-25% block equals

~56% chance to be hit
__________________
My Guides:
Melee DPS Survival Guide
Marauder Class Guide
Currently Playing: Dutyx, Black Orc on Azazel Server <Bullies>
Duty is offline   Reply With Quote
Old 08-19-2008, 07:50 PM   #7
RageJuice
WAR Soldier
 
RageJuice's Avatar
 
Join Date: Apr 2008
Career: Undecided
Server: Beta Server
Quote:
Originally Posted by Duty View Post
How it works:

Parry: Your chance to completely nullify a melee attack. Max 25% chance through gear.
Disrupt: Your chance to completely nullify a spell. Max 25% chance through gear.
Dodge: Your chance to completely nullify a physical ranged attack. Max 25% chance through gear.
Block: Your chance to completely nullify ANY attack. Max 25% chance from gear, based purely on shield block value.
I can't thank ya enough man, sword and board it is! :D
__________________
Life - Subject to Change
RageJuice is offline   Reply With Quote
Old 08-20-2008, 04:39 AM   #8
LordTatami
WAR Recruit
 
 
Join Date: Jul 2008
Career: A Zealot
Server: Undecided
Quote:
Originally Posted by Garthilk View Post

Initiative:
(Level * 7.5 + 50) / Initiative * .1 * 100 = +% to be critically hit.
Willpower:
(Level * 7.5 + 50) / Willpower * .075 * 100 = +% Disrupt spells.
Looking at these two stats, I've got some questions again:

1) If initiative lowers the chance for you being critically hit, is their a stat that increases your chance to crit (yesterday it was that late that I thought initiative increased your chance to hit, I didn't read it well)? Also, are you sure the *100 in the end is right? (I put in some numbers and i did get some very strange results).

2) are you sure the *100 in the end is right? Putting in lvl 40 and 91 willpower (the amount of willpower on the lvl 40 epic Zealot set called "Fervoral Vanguard's Garb") gives me a result of 28.8, which is a pretty high chance for your spells to be disrupted. If it increases your chance to disrupt enemy spells, then the formula must be wrong as the higher your willpower is, the lower the result from the formula.

((40 * 7,5 + 50) / 91 * 0,075 * 100=28.8461538)
((40 * 7,5 + 50) / 20 * 0,075 * 100=131,25)

EDIT: another possible answer could be that the formula should be (Level * 7.5 + 50) /( Willpower * .075 * 100) = +% Disrupt spells (and willpower decreasing the chance for your spells to be disrupted).

Last edited by LordTatami; 08-20-2008 at 05:04 AM..
LordTatami is offline   Reply With Quote
Old 08-20-2008, 09:20 AM   #9
Garthilk
Bugman's Finest
 
Garthilk's Avatar
 
Join Date: Sep 2005
Career: Undecided
Server: Undecided
I'm going to review this tommorow and will post some updates.
__________________
Shelby "Garthilk" Cardozo
"It is not a question of whether I am biased. It is a question of which bias is the best bias to be biased with."
Garthilk is offline   Reply With Quote
Old 08-20-2008, 10:33 AM   #10
disquette
WAR Soldier
 
 
Join Date: May 2008
Career: Undecided
Server: Undecided
You may be right on the toughness stat for PvP, but in PvE, the mob's toughness is coeffient is 1/10 for autoattacks against in, not 1/5.
disquette is offline   Reply With Quote
Old 08-20-2008, 11:09 AM   #11
Solreyn
WAR Recruit
 
Solreyn's Avatar
 
Join Date: Aug 2008
Career: A Witchunter
Server: Axe Bite Pass
I'm not sure that the WS, Initiative and Willpower statistic calculations for Parry, Dodge and Disrupt make sense either when compared to Block:

With 383 block (on, say, a tier 4 shield), we have a result of 21.89% block rating.
With 115 weapon skill (on, say, a full set of tier 4 armor), we have a result of 2.46% parry?
Solreyn is offline   Reply With Quote
Old 08-20-2008, 01:23 PM   #12
scratchysealtttv
WAR Soldier
 
scratchysealtttv's Avatar
 
Join Date: Aug 2008
Career: A Marauder
Server: Praag
Wow, tanks are going to be awesome.
scratchysealtttv is offline   Reply With Quote
Old 08-20-2008, 01:28 PM   #13
Solreyn
WAR Recruit
 
Solreyn's Avatar
 
Join Date: Aug 2008
Career: A Witchunter
Server: Axe Bite Pass
I'm guessing the numbers for Parry, Dodge and Disrupt must be off by around x10 or so. It'd make sense for a high tier tank set, when worn completely, to produce around 24.6% Parry.
Solreyn is offline   Reply With Quote
Old 08-20-2008, 02:44 PM   #14
therealdecoy
WAR Soldier
 
therealdecoy's Avatar
 
Join Date: Jan 2008
Career: A Swordmaster
Server: Dark Crag
So if I'm using Bend The Winds on my Rank 40 Swordmaster (in theory) I'd have 252 Elemental Resistance (without gear). So the elemental resistance equation would be:

252 / (40* 3.8) * .4 * 100 = 66.32

So I'd have a 66.32% damage reduction against elemental damage, right? I'm just making sure, since that seems kinda high.
therealdecoy is offline   Reply With Quote
Old 08-20-2008, 03:07 PM   #15
Newprince
WAR Soldier
 
Newprince's Avatar
 
Join Date: Aug 2008
Career: A Marauder
Server: Volkmar
Quote:
Originally Posted by Solreyn View Post
I'm guessing the numbers for Parry, Dodge and Disrupt must be off by around x10 or so. It'd make sense for a high tier tank set, when worn completely, to produce around 24.6% Parry.
It does sound a little low, but couldn't there be really powerful Parry reactives that make up for lowered chance?

Plus, Parry allows you to wield a 2 hander.

Plus, if Parry values were too high, you could have some tanks who specced high Parry and Block, effectively becoming unstrikeable.

Just theorycrafting.
__________________
Thorfirhall Marauder
Thorfyrhall Magus
--Age of War Alliance--
Newprince is offline   Reply With Quote
Reply

Bookmarks

Tags
3.3, statistics mechanics

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off


All times are GMT -7. The time now is 09:12 AM.