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#1 | |
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Bugman's Finest
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Basic Statistic Functions
In order to help people better understand the statistics in WAR, how damage is calculated, how blocking happens, we're going to attempt to discern the details of some of the basic mechanics within the game. Bear with us as there is a light math requirement for this reading. Also, of note, this information is subject to change. As of this writing this is for version 3.2 of the Warhammer Online Client.
As of 3.3 some things have changed. And the current thread reflects an ongoing discussion of the exact mechanics. The orginal post will be updated as more concrete evidence is applied. Strength: Strength / 5 = Increases melee ability damage DPS by result.Toughness: Toughness / 5 = Reduces damage by X DPS.Wounds: Wounds * 10 = Extra Health over default increase per level.Initiative: (Level * 7.5 + 50) / Initiative * .1 * 100 = +% to be critically hit.Weapon Skill: Weapon skill / (Level * 7.5 + 50) * .075 * 100 = +% to parry.Ballistic Skill: Ballistic skill / 5 = Increases ranged ability damage DPS by result.Intelligence: Intelligence / 5 = Increases ability damage DPS by result.Willpower: Willpower / 5 = Increases Healing Per Second.Armor: Armor / (Level * 44) * .4 * 100 = +% Damage ReductionResistances: Resistance Value / (level * 3.8) * .4 * 100 = % ResistanceBlock: Block rating of shield / (level*7.5+50) * .2 * 100 = Block %
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Shelby "Garthilk" Cardozo "It is not a question of whether I am biased. It is a question of which bias is the best bias to be biased with."
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#2 | |
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WAR Soldier
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nice writeup. may i add some parts to my white lion guide?
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#3 | |
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WAR Recruit
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A few questions:
1) Does toughness only lower incoming melee DPS, or also incoming magical DPS? 2) Does intelligence increase all ability DPS, or only magical ability DPS? (this one doesn't matter a lot as most of the gear is for one class only). 3) Same as question 1, but for armour. 4) When blocking, do you avoid all dmg, or only a part of the incoming dmg (like in WoW)? 5) If I understand well, resistance does work exactly like armour, but then for magical dmg instead of melee dmg? 6) How does disrupt work? X % chance to 'resist' (or rather 'disrupt') incoming spells? I'm pretty sure of most of the answers, but I want to be completely sure ;) |
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#4 | ||
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WAR Soldier
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Quote:
2. Only Magic 3.Only melee (physical) damage 4.Blocking is the same as parry and you block ALL damage. 5. yep 6. disrupt is parry for magic damage you can say. |
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#5 | |
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WAR Soldier
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So, just to be absolutely 100% clear, does this include spells also? I want to be 100% certain thats all :p
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Life - Subject to Change |
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#6 | ||
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WAR Veteran
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Quote:
Parry: Your chance to completely nullify a melee attack. Max 25% chance through gear. Disrupt: Your chance to completely nullify a spell. Max 25% chance through gear. Dodge: Your chance to completely nullify a physical ranged attack. Max 25% chance through gear. Block: Your chance to completely nullify ANY attack: melee, spell, or physical ranged. Max 25% chance from gear, based purely on shield block value. A tank with maxed out parry and block has about a 44% chance to nullify a melee attack. 100% chance base -25% parry equals 75% -25% block equals ~56% chance to be hit
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My Guides: Melee DPS Survival Guide Marauder Class Guide Currently Playing: Dutyx, Black Orc on Azazel Server <Bullies> |
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#7 | ||
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WAR Soldier
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Quote:
__________________
Life - Subject to Change |
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#8 | ||
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WAR Recruit
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Quote:
1) If initiative lowers the chance for you being critically hit, is their a stat that increases your chance to crit (yesterday it was that late that I thought initiative increased your chance to hit, I didn't read it well)? Also, are you sure the *100 in the end is right? (I put in some numbers and i did get some very strange results). 2) are you sure the *100 in the end is right? Putting in lvl 40 and 91 willpower (the amount of willpower on the lvl 40 epic Zealot set called "Fervoral Vanguard's Garb") gives me a result of 28.8, which is a pretty high chance for your spells to be disrupted. If it increases your chance to disrupt enemy spells, then the formula must be wrong as the higher your willpower is, the lower the result from the formula. ((40 * 7,5 + 50) / 91 * 0,075 * 100=28.8461538) ((40 * 7,5 + 50) / 20 * 0,075 * 100=131,25) EDIT: another possible answer could be that the formula should be (Level * 7.5 + 50) /( Willpower * .075 * 100) = +% Disrupt spells (and willpower decreasing the chance for your spells to be disrupted). Last edited by LordTatami; 08-20-2008 at 05:04 AM.. |
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#9 | |
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Bugman's Finest
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I'm going to review this tommorow and will post some updates.
__________________
Shelby "Garthilk" Cardozo "It is not a question of whether I am biased. It is a question of which bias is the best bias to be biased with."
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#10 | |
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WAR Soldier
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You may be right on the toughness stat for PvP, but in PvE, the mob's toughness is coeffient is 1/10 for autoattacks against in, not 1/5.
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#11 | |
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WAR Recruit
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I'm not sure that the WS, Initiative and Willpower statistic calculations for Parry, Dodge and Disrupt make sense either when compared to Block:
With 383 block (on, say, a tier 4 shield), we have a result of 21.89% block rating. With 115 weapon skill (on, say, a full set of tier 4 armor), we have a result of 2.46% parry? |
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#12 | |
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WAR Soldier
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Wow, tanks are going to be awesome.
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#13 | |
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WAR Recruit
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I'm guessing the numbers for Parry, Dodge and Disrupt must be off by around x10 or so. It'd make sense for a high tier tank set, when worn completely, to produce around 24.6% Parry.
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#14 | |
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WAR Soldier
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So if I'm using Bend The Winds on my Rank 40 Swordmaster (in theory) I'd have 252 Elemental Resistance (without gear). So the elemental resistance equation would be:
252 / (40* 3.8) * .4 * 100 = 66.32 So I'd have a 66.32% damage reduction against elemental damage, right? I'm just making sure, since that seems kinda high. |
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#15 | ||
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WAR Soldier
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Quote:
Plus, Parry allows you to wield a 2 hander. Plus, if Parry values were too high, you could have some tanks who specced high Parry and Block, effectively becoming unstrikeable. Just theorycrafting.
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Thorfirhall Marauder Thorfyrhall Magus --Age of War Alliance-- |
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