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#1 | |
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WAR Veteran
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Comprehensive Marauder Class Guide
Marauders: The Gift of Change Itself
Hello again readers! Welcome to the Marauder class guide. Current version is 1.0.0, for Warhammer release. This guide will be regularly updated as new information becomes available and Mythic patches the game. The spell icons may take a minute to load, so please be patient.Why the Marauder? So you're looking over the classes, you know you want to play a melee class and your guild is Destruction. Healers aren't your thing so you rule out the Disciple. Heavy armor is cool and all, but strapping on a shield and soaking up damage isn't too appealing. No, you want to do DAMAGE, and lots of it! You want to see your name in the kill spam and enemies trembling before you! You don't want to play a sneaky wuss like the Witch Elf, you want to play... Commentary on Base Abilities Core Skills: Commentary on Base Tactics Warped Flesh Commentary on Base Morale Sever NerveChoose Your Path: Masteries Upon obtaining rank 11, players will be able to choose their mastery path, their specialty. All classes have three mastery paths, the Marauder's being Savagery, Brutality, and Monstrosity. For leveling stick with Monstrosity, it is capable of quickly defeating 4-5 mobs at a time with proper AoE combos. Once you are ready to RvR choose any of the three specs depending on your own preferences. Basics of the Paths Last edited by Duty; 09-21-2008 at 11:55 AM.. |
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#2 | |
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WAR Veteran
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Brutality Recommended Mastery Specs: The following is a list of possible mastery configurations, an explanation for why this build was chosen, and, if applicable, some slight alternatives to each configuration. Dedicated Savagery: 14-5/0/5-1 (click to see in calculator) This build is a DPS support extraordinaire! With this build you'll make it much easier for your teammates to demolish the enemy. Dedicated Brutality: 5-1/15-4/0 or 0/15-4/5-1 (click to view in calculator) Brutality is about destroying an enemy as quickly as possible. Marauders employing this path will focus on overwhelming offense, at the cost of their defenses. You have to be very aware of your surroundings to avoid surprises with this spec: one wrong move means a very quick death for you. Dedicated Monstrosity: 5-1/0/15-4 (click to view in calculator) The AoE spec! Users of Monstrosity will delight at seeing an enemy coming through a door way or through any choke point. Personally I've landed 13 kills near simultaneously as Order tried to rush up a staircase in a keep. This build benefits greatly from having a healer or two, and a tank if available, to keep you alive as you cut a swathe of devastation through the Order zergs. This concludes the Marauder Class Guide. It is my hope that readers become better players after reading the recommendations posted here. If you have any ideas, wish to debate (not flame, argue, or fight over it...debate over it) a point, or similar, feel free to post in this thread keeping the Special Rules in mind. Any inaccuracies, questions, or suggestions please feel free to send me a private message.
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My Guides: Melee DPS Survival Guide Marauder Class Guide Currently Playing: Dutyx, Black Orc on Azazel Server <Bullies> Last edited by Duty; 09-13-2008 at 09:41 AM.. |
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#3 | |
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WAR Veteran
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Changelog:
0.1.1 8/19/08- Release 0.2.1 8/20/08- Added "Commentary on Base Skills" 0.2.2 9/03/08- Added "Commentary on Base Tactics" and "Commentary on Base Morale" 0.2.3 9/13/08- Corrected some minor formatted errors that recently occurred 1.0.0 9/21/08- No Changes, called 1.0.0 for WAR's release Future Plans for this Guide: A blow for blow 1v1 section. Lots of math to further optimize. Ideal groups for each spec. Quality Marauder RvR videos. Comprehensive "What this skill counters" list. "Untested Experiments" section. Further Marauder Resources: My general Melee DPS Guide Warhammer Database How Statistics Function Chaos Starter Area Guide Special Thanks The usual: You the readers! My great guild, Bullies. Garthilk for his help and for giving me a place to post all this. Everyone that contributes to make this community better, especially the Marauder community.
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My Guides: Melee DPS Survival Guide Marauder Class Guide Currently Playing: Dutyx, Black Orc on Azazel Server <Bullies> Last edited by Duty; 09-21-2008 at 11:56 AM.. |
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#4 | |
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WAR Soldier
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Great guide, a lot of great information. Could probably include some leveling notes and such for Marauders just starting out.
Me personally, I chose Savagery for the most part, only because I played an MS warrior in WoW, so having a healing debuff being a must has been drilled into my head. 75% healing and 75% armor is plain amazing, I found that in group play whatever class I targeted for focus fire, went down regardless of healers counter focusing. I had a lot of fun with Savagery but at the same time, you REALLY notice the lack of damage compared to the single target of Brutality, and the AoE of Monstrosity. I intend to play around with Monstrosity until release, but do you really think it's worth it with the rank 20 cap? I've been wondering whether I should just get the other classes to rank 10 with the RR gear and get to know them better to increase my effectiveness against them. Either way, just some food for thought and such. As an extensive Marauder how did you find sieges to work for the class? As Savagery I felt pretty useless considering the number of people and how little 1 kill meant. They seem to cater to RDPS as it is, but as a Monstrosity Marauder did you find your contribution was enough to satisfy a MDPS in siege? Mostly for attacking, I found MDPS to be most weak in an attacking situation. Anyways, I have to go, so I can't really go in-depth on the response, so once again great job, look forward to seeing you on Barak Varr :P
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[FONT=Arial Black]BULLIES[/FONT] True Blood |
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#5 | ||
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WAR Veteran
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Quote:
Monstrosity is the best leveling spec, and I should probably include that. At rank 20 if you're just going to RvR though, I'd stick with Brutality as you can't get Wrecking Ball yet. Brutality has the strongest base abilities (non-mastery), and at rank 20 you only have 6 points to spend, so I'd go with that. As far as sieges I'd say I'm VERY useful. You just have to pick your spots. As Monstrosity I'd hang around at gateways, doors, and staircases, AoEing the Order players as they came up. I've netted 13 kills in AoE combo before as Order was coming up the stairs in a Dark Elf keep, but I did have healing support. As the other 2 specs it's going to depend. Savagery is going to be great on tanks trying to bust through doors or defend doors, especially if you have a class that can stun them in plain LoS while you all demolish them. It's more a teamwork spec no matter what you do. Brutality is going to suffer a bit, as it's more positional dependent and keeps don't have as much maneuvering room. Still, courtyards and popping out of posterns are where I'd hang out as Brutality, being careful to just pick them off one at a time without getting creamed.
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My Guides: Melee DPS Survival Guide Marauder Class Guide Currently Playing: Dutyx, Black Orc on Azazel Server <Bullies> Last edited by Duty; 08-19-2008 at 07:37 PM.. |
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#6 | |
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WAR Recruit
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Thank you for writing up this guide!
there is one thing that keeps me wondering: your links to wardb.com with the renown points spend all say 84 points spend but you can only spend 80 points as far as i know. |
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#7 | |
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WAR Soldier
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Which specc do you recommend for RvR?
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#8 | |
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WAR Soldier
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Very, very nice guide. I learned quite a bit and I tought I covered a lot of the angles while playing
All, in my opinion, are very viable specs. It just all depends on what you want to accomplish. I was pretty much set on Brutality (after personally testing the different specs a while back) but now Savagery (for destroying tank and disabling healers) and Monstrosity (go-go-gadget AoE) look devistating. I think it was that I was just missing something in how to use the abilities together to get the most out of it all. I must give a big 'Cheers' out to Duty for laying it out. Heck, they say its not all the expensive to respec, so why not switch it up once and a while?
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Legion of Steel Destruction - Averheim http://www.legionofsteel.org If I'm in a fair fight, I didn't plan properly. |
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#9 | |
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WAR Soldier
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Awesome guide! Great work on this one, kudos to you!
I recently decided that I'm gonna play a Marauder and this will really help me out in-game. Together with your Melee DPS guide it's very very useful to improve your playing. Every marauder should read it.
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#10 | |
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WAR Soldier
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Thanks so much for taking the time to write all this up for the community, and I'd like to further thank you in reaffirming my thoughts that savagery seemed badass. The only thing I'm a little worried about is whether I'll get any visible credit for my debuffs in PQs, Keep Sieges, and King Encounters. Does anyone know either way?
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#11 | |
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WAR Recruit
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Awesome, may i request a similar guide regarding Chosen? i would kiss your feet
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#12 | |
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WAR Veteran
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Great guide Duty. Quick question. I see that the Monstro build you posted is Monstr/Savag, do you think a Monstr/Brut build would be effective? You'd lose Wave of Mutation, which is def a nice ability. But if you had another Monstro Mara with you, you'd still get the debuff on everyone, you'd just lose out on the dot. You'd also lose the scaling on touch of rot, which seems like a pretty nifty ability against other melee, and the scaling on corruption. (5 mastery points of scaling right?). You'd also have to drop either Hulking Brute (extra tough), or Crushing blows (25% for a morale drain, i'd probably drop this). You'd get Growing Instability in its place, which seems like a really nice ability if Monstro Marauders crit enough on their AoE attacks. You'd also get extra scaling (7 points worth), on your snare, and Pulverize, which seems nice if a tank decides to get up in your face.
So the spec would be 0/7+1/13+4 For some reason this came out as a wall of text, I didn't write it like this!
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-Catchme ex-70 Hunter WoW - Eternal Creation D GW - Solvorgel ex 50 Vamp DAoC |
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#13 | |||||
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WAR Veteran
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Quote:
That's a bug in the new calcs, but the builds are correct. Any. The guide lays out what the different specs strengths are, and they're all very viable for RvR depending on what you want to do. For purely PvE leveling stick with Monstrosity, for low level RvR I'd stick with Brutality. For rank 40 RvR the sky is the limit. Quote:
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Growing Instability also takes up a tactics slot, which you'd have to replace Brush Off or Warped Flesh (I didn't pick up Crushing Blows in my original build...it doesn't fit what the Monstrosity build does imo...it's more a 1v1 tactic) with...I'd never get rid of Subvert Strength. This is not a huge deal, but it is a sacrifice of some defensive power. The bigger deal is Wave of Mutilation vs Growing Instability, and I'd take Wave of Mutilation every time. Initiative debuffs are major. They've been toned down throughout beta, but it used to be you got a 90% or greater crit rating by using WoM. Obviously this isn't the case now, but it still adds quite a bit of damage (and adds damage to your whole group, not just you), as well as an AoE DoT. Someone would really have to do the Theoryhammering to be absolutely sure (I'm not sure the % crit WoM adds or I could do it myself), but from my experiences WoM is superior, doesn't take a tactics slot, and allows you to fully scale your Monstrosity abilities.
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My Guides: Melee DPS Survival Guide Marauder Class Guide Currently Playing: Dutyx, Black Orc on Azazel Server <Bullies> |
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#14 | |
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WAR Soldier
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Duty,
First i want to thank you for putting up this guide as it is very helpfull. With that said, I have two questions that are not answered. One is about a skill and the other is about playstyle. Now I notice you talked about how to spec your mara, however the question I have is if it is viable to change mutations in combat. Lets say apply a skill from one line, switch to another mutation and continue the fight from there. The animations look like they take a decent amount of time. What is your opinon on the subject. The second is the level 40 skill we get (can not remeber the name) EDIT: terrible Embrace (http://www.wardb.com/spell.aspx?id=8410) but what it does is grab someone from 65 feet a way and drag them to you. Considering this is a zerg game, I would find it very fun to drag some cloth right into the middle of my zergs tank and then proceed to snar him and knock him down. Does that skill actualy work? |
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#15 | ||
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WAR Veteran
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-Catchme ex-70 Hunter WoW - Eternal Creation D GW - Solvorgel ex 50 Vamp DAoC |
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