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#1 | |
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WAR Soldier
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Runepriest healing Coeeficents ( Warning Numbers and Math inside)
Right to the meat:
the number = the amount of willpower to increase the amount healed by 1 Grungir's Gift = ~3.5 -3.9 Rune of Restoration = 1.72 ruen of Mending Intial heal = ~2.5- 2.6 Rune of Mending HoT = ~2.4- 2.7 Rune of Shielding after heal = ~2.6 *Rune of Regeneration =~3.5 too lazy to transcribe my data so here what I recording and based my calculations on in SS form ( FYI I suck with excel) http://img402.imageshack.us/img402/8722/lazyssrh7.jpg As for calculations its simple = Current Willpower/(Actual healing done - tooltip healing done) = Willpower required per point of healing. Not exactly the most precise or broad sample size, but its a start. If I made any errors, or you have any further data to share by all means. I am particularly interested in if the Mastery Bonus is a Multiplier for just the base or also the amount gained by willpower. notes: I wanted to post this in the Mechanic's section but being a WAR recruit that is not possible, but this should be just as good since this is just a preliminary list of abilities gained in the first 10 levels and does not take into account mastery levels at all, nor any diminishing returns that may be in place at higher stat levels. And only has runepriest abilities gained in the first few levels Rune of Regeneration and to a lesser extent all Hots with longish durations seem to have somewhat erroneous numbers since I didn't batten down the exact amount of Will required to cause an adjustment of +1 healing per tick and any willpower less than that shows no gains ( i.e. a spell ticks 5 times means you actually need enough willpower to gain + 5 healing before you'll see any measurable difference, and you'll only see changes in +5 healing increments) as a result I lean towards the lower numbers as being most accurate. Unfortunately mob dmg absorbed by a shield does not show up in the combat log so no numbers available for them yet, would probably need a "friendly" enemy player or a mob with attacks that always do X dmg to test. Most numbers obtained by taking falling damage and healing myself. willpower changed via removing gear. |
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#2 | |
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WAR Veteran
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Awesome work!
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Because I'm smarter than you...~ Disclaimer: For the sarcastically-disinclined, the signature is not meant to be taken at face value. |
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#3 | |
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WAR Soldier
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Analysis: My opinion on the data above.
It seems "instant" cast spells like Rune of regeneration and Grungir's gift are noticeably less efficient than casted spells. which is honestly to be expected. Still its nice to know that with say 600 Willpower grungir's gift will gain an additional 171 healing per cast, whether that will make it beefy enough to be usable at 40 remains to be seen. Rune of Regeneration in particular disappoints me with its poor scaling ( I hope I just picked a bad sample and it pans out to scale a bit better) since as our largest and "core" heal its the kind of spell ever spec will use and not benefiting from masteries it certainly could stand to benefit from Willpowerr a bit more. As it stands the difference between 0 Will and 600 on Rune of Regen at lvl 40 would be about 35 a tick. I also like Rune of Mending since it "double dips" so to speak. having two "parts" each having an approximate 2.5 coeef means that over a single cast if allowed to tick out it could have a coeef of about 1.3 making it the most efficently scaling spell available( and helping to explain its high AP cost). Ruen of Shielding also presumably double dips but I can not determine how the shield scales. Also Rune of Restoration beign a 3 second cast has the best baseline scaling by far. gaining + healing twice as fast as grungir's gift. Finally I wish I had a non-two part casted heal to test besides Restoration so I could see what sort of coeef a 1 second heal brings in rather than a 1 second heal + HoT |
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#4 | |
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WAR Soldier
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Even if Rune of Regeneration didn't scale at all it would still be superior AP:healing than RoM.
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#5 | |
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Bugman's Finest
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Rune of Regeneration doesn't really need to scale very much more regardless. It is one of our best heals from the time we get it all the way to 40. Regardless of numbers, knowing it is just as good at level 5 as it is at 40, shows me it scales well as I level. Then you couple that with the tactic that gives your defensive target massive amounts of armor and the person that it procs on becomes a true walking meat shield. Ironbreakers become almost unkillable.
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Varking | Dwarf Rune Priest | Rank 40 Renown Rank 58 |
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#6 | |
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WAR Soldier
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I'm not at all disparaging rune of regeneration. Like I said its one of our Core abilities, and likely a commonly used heal no matter the spec of a rune priest, and the armor procing tactic is very powerful as well.
That said I don't get all the hate on Rune of Mending either. yes its expensive, yes its not recommended to spam, but if you like rune of Regeneration its worth pointing out that Mending gets 4 "heal"s to proc echo( if you spec that way) in 9 seconds Vs 3 from Regeneration and with a good amount of will is about 10% more healing per second ( before counting mastery), and is frontloaded a good bit more as well. something to consider at least. I think it will be most interesting to see if Grungir's gift which looks like it'll probably be about 400-425 a pop at lvl 40 will be potent enough to make a Grungir spec healer viable while Ancestor is on CD, because while Restoration scales very well, in Rvr its almost certainly of essentially no use ( Minus I guess when healing people behind a wall with no chance of being hit, but even then Witch Elves and such can come through the gate). I see the +15% crit + Blessing of grungir ( +25% healign after a crit)tactics becoming mandatory if you want to main heal spec'd that way ( and you'd prolly want a WP spamming group heals). The nice thing about crit heals at least is no one resists them or reduces their likelyhood with iniative. While talking about crits its interesting to note that rune of Restorationw as the only heal I noticed with variance in its crit heal amount. |
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#7 | |
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Bugman's Finest
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Ahh, I don't know where the mending hate is from either. Unless I am passing over posts I haven't seen any. Rune of Mending is a spell that despite the ap cost, I cast fairly frequently.
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Varking | Dwarf Rune Priest | Rank 40 Renown Rank 58 |
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#8 | ||
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WAR Soldier
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Quote:
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#9 | |
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WAR Recruit
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Vurin, I think your conclussions are correct but perhabs I can help to clarify the maths of healing.
All healing spells are influenced by willpower in the same way: 5 points of willpower represent 1 additional hitpoint healed per second. I tested that with a level 31 runepriest, so i guess there are no diminishing returns of higher willpower. The amount of hitpoints healed can be calculated like that: base amount + (time factor * Willpower / 5). The base amount is the number that the tooltip shows. The time factor is in the majority of cases equivalent to the casting time of that spell. If the casting time is less than 2 seconds, the time factor should be 2 because of the global cooldown. Grungni's Gift is instant cast but the time factor is 1,5. I guess that's not a bug but a design decision. Because of the linear influence of willpower on healing, spells with a low base amount will benefit (relatively) more from higher willpower. Without willpower, Rune of Restoration heals 5,57 times more than Grungni's Gift. With 500 willpower it's only 3,52. With 1000 willpower the difference would be 2,97 times. If you have infinite willpower, both spells heal the same amount of hitpoints Roughly speaking, you can offset the low base amount with more willpower. Here some more numbers from my test at level 31 and 500 Willpower without any mastery points spent. Your mastery decision would only affect the base amount of those spells (except Rune of Regeneration of course) but not the influence of willpower. The first number is the base amount, the second is the actual hitpoints healed, the third is the time factor: Grungni's Gift: 112 // 262 // 1,5 Rune of Restoration: 624 // 924 // 3,0 Rune of Regeneration: 5*240 // 5*270 // 1,5 (5*0,3) Rune of Mending: 137+3*122 // 337+3*189 // 2,0 + 3*0,67 Rune of Shielding: 312+100 // 312+300 // 2,0 Blessing of Valaya: 299 // 599 // 3,0 Rune of Serenity: 4*54 // 4*104 // 2 (4*0,5) [FONT=Arial][FONT=Tahoma]Obviously, the time factor of Rune of Regeneration is too low. It should be 2 to be consistent with the factors of the other Heal-over-time spells. But in my opinion, the time factor for Hots shouldn't be equivalent to the global cooldown but to the duration of that spell divided by the number of ticks. For Rune of Regeneration the right factor is 3 overall (and 0,6 for every tick).[/FONT][/FONT] I posted this a while ago in the german beta-forum, I hope my translation isn't too bad ![]() Last edited by Dworkin; 08-24-2008 at 09:18 PM.. |
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#10 | |
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WAR Soldier
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Dworkin you're right of course when I made this list I knew time was a factor, but since I didn't know it I solved for the end result in a different way. My numbers are generally off by less than 10% ( since my willpower samples were not evenly divisible by 5), and say the same thing as your time factors, and the results are the same too.
That is 5/1.5 = 3.3 repeating near enough the the 3.4-3.5 I predicted for Grungir's gift and Rune of regen or 5/2 = 2.5 or roughly the number I got for most spells. Some other thigns interesting I gleaned from your post: Rune of serenity ticks 4 times in 9 seconds? Seems odd but I guess it has an initial heal when it lands + 3 ticks at 3 3 6 and 9 seconds? If so its actually a lot like Rune of Mending mechanic wise. AoE spells seem to get full benefit of Willpower on a per person basis ( good news for Salvation WPs) And I wonder if the crappy HoT scaling will match up with DPS classes DoT scaling if so I think any build hoping for single target DPS and relying on multiple DoTs will gradually become underpowered ( unless of course like Rune of Regeneration the base is simply so massive as to make up the difference) I also find it a bit disappointing that mastery does not affect Willpower gained healing, but I guess thats probably best for the overal game scaling and mix mastery spec's. That is to say you can make up for the lost potency of say 10-15% from mastery through stats, rather than being permenantly gimped 10-15% because the fully masteries player scales faster too. Another way to look at it is to say a fully spec'd mastery gains 50% effectiveness on all spells, but since stat gains increase the effectiveness another 50% the unspec'd player's actualy difference winds up being closer to 25% of the overal damage( 200% dmg Vs 150% dmg) and if Mastery bonus multiplied stat gaisn the end result would be 225% Vs 150% obviously a much wider gap. In any event the only real mystery left now is Ruen of Shielding's shielding portion, and procs like Ancestor's Echo, and Esoteric spells like Master rune of the Adamant. |
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#11 | |
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WAR Soldier
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Nice work Dworkin. I have a couple of points and questions.
First off, the global is 2 sec? I asked my elder tester friend and he thought it was 1s so I have been going off that assumption for a while. To know that its 2s would be really helpful, but the fact that the instant spells seem to have a 1.5s modifier indicates that the global is 1.5 secs. I know this isn't an easy thing to test, but if someone knows how and wants to, I would appreciate it. This minor distinction is critical in comparing the hps and dps of instant spells relative to cast spells. Given the definition of how wisdom increases healing per second and int increases damage per sec, I would expect these same mechanics to apply to dots Vurin. Finally, there is no "double dipping", you are just looking at it the wrong way. Applying the same coefficient to both the direct heal and the hot just means that the whole spell is affected by willpower. If only one aspect were to be affected, then as you added more willpower only that one part would scale and the other aspect would never change making willpower increases only affecting half of the spell. The "double dipping" you are seeing is doubling, yes, but doubling 1/2 of the spell for a total of 1, not 2. As such, the healing per AP and healing per sec for both aspects of the spell is constant. I do find it interesting you got slightly different numbers for both aspects, but the ranges you have are similar enough it is probably a single number affecting the whole spell. Rune of mending does have its perks, proccing tactic abilities is definately one of them. If your sole effort as a RP is to healbot, its a perfectly good spell. The "hate" is comming from min/maxers like myself who intend to do other things than healbot (which not suprisingly generates even more hate than rune of mending!). For a min/maxer, having extra AP means that you aren't doing EVERYTHING you could do. In a large RVR situation, I fully intend to healbot and will definately pull out my rune of mending and spam it on everyone I see who needs heals. In small group pvp and possibly scenarios when my healing style will be completely different, I would never use it for the reasons I have mentioned in other threads. |
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#12 | |
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WAR Veteran
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I don't think Ancestor Echo can be procced by a hot tick. Initial heal from Rune of Mending and Rune of Serentiy can proc it though
I am also pretty sure that Shielding does not scale with Will, I think there was a post about that on the beta board at some point For single target heal spam it seems that Ancestor Echo + Grugnis gift with crit tactics can be the answer. Shield at 40 must be almost 500 points it also is not reduced by any healing debuffs (huge deal)
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Thelg, Engineer Thelgi, WP Thelgb, BW |
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#13 | ||
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WAR Soldier
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Quote:
I believe you are mistaken or perhaps we look at it differently. If it didn't double dip each part of the spell would have half the expected coefficient, not one part getting the full portion of will, and the other nothing. Consider the following Rune of Restoration ( the best single cast coeef spell) Vs Rune of Mending in respect to scaling with willpower ( that is not in respects to usability, sustainability, or general utility in any sense). . so we have RoRestoration with 300 willpower gives you (300 x 3)/5 or a gain of 180 healing from Will RoM is 300 x 2/5 + 300 x (3 x .666)/5 = 120 + 119 = 240 healing gained from will. So for a 1 second cast you gain ( albeit over a longer duration) 33% more healing from willpower than a spell with a 3 second cast time. And compared to spells like Rune of Serenity, or Rune of Regeneration the scaling is even more lopsided in favor of "two part" heals, and group heals get the most benefit of all by far.... Does any healing class get a two part group heal? that'd be a scaling monster. Assumptions and actual like guesswork ahead: Assumption 1: Rune of Shielding's Shielding portion scales with Willpower at a 2.0 time factor ( like Mending's initial heal and most other casted heals) Assumption 2: if a target is being Burst DPS a shield is just as effective as a direct heal and both are better than a HoT Conclusion: Rune of Shielding can become the best/fastest single target "heal" for saving a target of Burst DPS at an achievable amount of willpower Numbers not going to be terribly exact as using the numbers in the WarDB Let us assume Rune of Restoration heals for 1000 base at lvl 40 with Mastery and that rune of shielding shields for 500 and heals for 150 at lvl 40 with mastery its probably more in both cases but close enough and the numbers are easier so the difference is 350 points. I could immediately say that over 6 seconds you cast shield 3 times and RoR twice and for 2000 Vs 1950 and that RoS costs 30 less AP in that situation, but that is assuming optimal conditions for RoS. Under the least optimal conditions it would take 1500 Will to have RoS Heal the same per cast as RoR taking into account Will. Obviously not a very obtainable Will goal. I think 600 maybe 700 will be a routine amount of Will at lvl 40 with +160 will tactics and gear selection such. @ 600 will RoS has gained 480 healing Vs 360 for RoS makingRoS's total healing 1130 for 40 ap and RoR's 1360 for 50 Ap. 28.25 h/ap Vs 27 h/ap ( it was 16 Vs 20 at 0 will fyi). So at 600 Will RoS has surpassed RoS for Efficeny, Healing per cast time or cd, and is taken over a third of the gap in healing per cast. Now I am not saying RoS is the end all be all, after all it requires predicting who is going to be hit, and the actual healing portion is only about 1/3 of the total healing done, but its speed and efficiency are evident for those wishing to consider making this spell one of their primary heals. |
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#14 | |||
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WAR Recruit
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Quote:
Quote:
That's correct. Ancestor's Echo cannot be procced by a tick. That's also true for the Master Rune of Adamant, casting it may proc Ancestor's echo but the following ticks won't proc it. Shielding is not regarded as a heal, therefore it isn't affected by willpower or by debuffs that reduce healing effectiveness. |
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#15 | |
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WAR Soldier
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Vurin, lets say I want to multiply 9 by 2, I get 18.
Lets say instead of 9, I can split it into 2 and 7. Now, if i multply both parts by 2 I get 4 and 14, add them togeather and I still get 18. There is no double dipping. The fact that Rune of Shielding doesn't scale with WP sucks alot. I was not aware of that. Thanks for bringing it to my attention though, just knocks the spell down a couple notches in my mind. |
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