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Old 09-04-2008, 07:19 AM   #1
Ucantstopme
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WAR must be MODLess

Mods can control you more then you can control them They can start to be required for raids, to join guilds etc... mods arent needed. let players skill decide the outcome.
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Old 09-04-2008, 07:21 AM   #2
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Quote:
Originally Posted by Ucantstopme View Post
Mods can control you more then you can control them They can start to be required for raids, to join guilds etc... mods arent needed. let players skill decide the outcome.
I kind of agree with you as how sometimes it will start to become a requirement to acquire some modifications to your interface such as like Decurse from World of Warcraft was for healers; but I'm pretty sure there will be at least some requirement some way or another and we shouldn't just DROP the idea of modifications. A little input from players for your interface can be a great idea, why would you want an interface where it is so complicated to get around or you want a simplified quest checker, or something like that. Mods can be a goo d thing, and I don't mind installing a few when I need to.
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Old 09-04-2008, 07:22 AM   #3
Rmedies
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Mythic has a philosophy, "One button press, one action"

There are No chain macros in this game, none...

The only Macros in game only give you access to /slash commands.
So basically you make a macro to have a button to let you click instead of typing a /slash command.


Bottom line:
Wouldn't worry about mods too much, they will be mostly cosmetic UI enhancements.
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Old 09-04-2008, 07:22 AM   #4
Verugan
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I loved the minigame of mods in wow, but now I hope with the built in UI editor that they will not allow 3rd party mods.
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Old 09-04-2008, 07:22 AM   #5
ZanzerTem
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No, just......no. Having to deal with their near-useless UI forever would suck.

It's a moot point however because WAR's UI is modable.
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Old 09-04-2008, 07:24 AM   #6
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Quote:
Originally Posted by Verugan View Post
I loved the minigame of mods in wow, but now I hope with the built in UI editor that they will not allow 3rd party mods.
Third party modifications are already being made. Right here I believe.
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Old 09-04-2008, 07:26 AM   #7
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For starters this is primarily a PvP game. I don't think you will see too many guilds requiring threat meters.

Second, there are many players who will not like the look and feel of the base UI. For example, I am used to playing with a heads-up display that put my HP, AP, class resource, and information about my target directly in the middle of my screen so that I don't have to look all around my 28" monitor to gather vital data. I also like a simplified party display similar to WoWAce's Grid for healing and cleansing.

God knows that I will need a mod that gives me a self-cast key the minute the game is released. Trying to heal with a Warrior-Priest is hell without one.

If you don't like mods you don't have to use them. Some of us actually understand how to program and would like the ability to tailor our UI to suit our needs.
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Old 09-04-2008, 07:30 AM   #8
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the UI in this game rocks. Much smoother than in previous MMOs, and I really don't see the need for mods other than to do a few simple things (like that autoloot mod).
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Old 09-04-2008, 07:32 AM   #9
Ucantstopme
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*EDITED for content*
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Old 09-04-2008, 07:32 AM   #10
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They have limited what mods can do by limiting the API so you should not see mods like in WoW (atleast some of them) almost all of what can be done is mainly cosmetic. You won't see things like enemy cast bars or the like. I was very against mods like that but having looked through the info on mods and warhammer it doesnt seem likely. Which I am ok with and I think if anything pops up that does manage to do it the devs will try and change the API so it cannot be done.
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Old 09-04-2008, 07:33 AM   #11
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Quote:
Originally Posted by Tiresias View Post

God knows that I will need a mod that gives me a self-cast key the minute the game is released. Trying to heal with a Warrior-Priest is hell without one.
Because hitting F1 or Escape to clear target and casting heal is hell?!

There will be no self cast as there is no command in the API for cast or use or much else for that matter.

But you could feasibly macro 'f1' then hit your heal key, but that kinda defeats the point doesn't it?
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Old 09-04-2008, 07:35 AM   #12
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I don't need mods to play for me. I just don't want to deal with the standard UI with the 2" X 2" buttons. I just want a button bar mod that allows me to move and scale my action bars as I see fit. Outside of that, and the impending possibility of 2 minute buffs that must be reapplied constantly (this hokey mechanic requires autobuff...) I couldn't care less about mods.

If the modable UI allows me to scale, move, and break apart action bars in the UI as I see fit, then I'm good with that.
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Old 09-04-2008, 07:37 AM   #13
Klio
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WoW supports some mods/addons that allow moving different sections of the UI.

WAR incorporates that ability into the basic options.


Mods/Addons really are divided into different categories. If you're going to start yet another mod QQ thread at least be descriptive in your stance.
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Old 09-04-2008, 07:38 AM   #14
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There is a vast gulf between mods that change visuals and mods that add functionality. Semi-intelligent parsers, assist train automation and other things that take the actions out of characters hands hurt PvP. Some people don't like mods. Some don't want to risk keyloggers and every one of us knows many people who've lost accounts because of them so the risk is real.

Ultimately, out-of-game code should not influence in-game success. Devs can't balance around game-altering addons because they have no control other than to totally disallow specific functionality. Looking at the "possible" list in the addon faq, it could go either way but seems to be leaning more towards personal customization and not datamining or skill linking. One of the lessons devs (Blizzard included) learned from WoW is to not let mods play the game for the player. Hopefully Mythic will keep players in control and never let a player with an externally modded UI have a substantial advantage over someone just using what is available to them with the built-in options.
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Old 09-04-2008, 07:39 AM   #15
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some mods are helpful

like the auctioner one in WoW, or the mining mod ect.

some mods help give certain classes an edge in pvp

For myself I think I used the Auctioner bundled mod and that was pretty much it. I think forcing people to grab mods to be in a guild is silly IMO. But every guild leader has a right to enforce what ever rules , regulations they wish. *shrugs

but with that said, I do think people trust the 3rd party mod creators a little too much. You never know if that helpful mod your downloading has some programing in it to collect your password to your account, or a virus ect ect.

sure there are programs out there to scan, check things you download and that is a good habit to have. But it can't catch everything.

Mod programs are inevitable, and there will be lots to check out by the time the game has been out even 1 month I am sure. People will use them it is inevitable. If you don't want them the simple answer is don't use them. But just understand that many people will.

If it makes the play experince more enjoyable for them let them use them. If for yourself NOT using them makes the experince more fun for you, don't use them.

For myself I told many guild mates in past on WoW, NO.... when I was TOLD to get a certain Mod. I don't need a mod that I honestly will not turn on cluttering my drive.

If there is a helpful mod made that I think will help my gaming in WAR, I will look it over and give it thought to download, otherwise, to each there own.
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